#4 is the next game from this studio that is all about challenging puzzle games where there is never one perfect solution.
I’m starting to believe that fan of the site and frequent podcast guest Zach Barth of Zachtronics is trying to drive me crazy. Spacechem is a game that I refer to as my “white whale” thanks to its challenging puzzle solving and I swear that Infinifactory has caused my brain to overheat. With his latest game TIS-100, Zach has gone way retro with a game literally about assembly line programming.
Today’s post returns to an important point I’ve talked about before — Feedback and how it relates to learning and not just in video games. In the past I’ve talked about the differences in abstracted systems like strategy games vs. real time systems like in fighting games. But a recent conversation that will be a podcast soon got me thinking about how it’s not the type of mechanic, but the time it takes for the feedback that impacts learning.
Infinifactory is the latest game from Zachtronics whose previous puzzle game Spacechem became one of the most praised and cursed at puzzle titles of 2011 thanks to its challenging gameplay and open-ended design. With Infinifactory, Zach returns to the genre in 3D to give gamers another good reason to challenge their critical thinking abilities.