This year saw the release of two games: Wargroove and Fell Seal: Arbiter’s Mark that were designed to emulate the classic games of Advance Wars and Final Fantasy Tactics respectively. I had a chance to play both, and in both cases I stopped caring about them within less than an hour of playing. Now, you may think that’s because I had major problems with them or hated the gameplay, but it was because they were just okay, and as we’re about to talk about, being okay isn’t enough anymore.
Forager is another great example of the creativity of the Indie space and how a great idea can go places. Originally a game jam game, it grew into a full-fledged title that was released last month and is still being updated. Today’s post isn’t going to be a review of the game — as it’s amazing — but discussing how the game is one of the best examples of the right kind of grinding in a videogame.
It’s almost time for my top three games of 2016. For #4 this year, we have a game that transformed from a passion project to one of the most memorable games released.
One of the best things about doing the podcasts on Game-Wisdom has to be talking to developers from all around the world. Everyone has their own story on how/why they got into the Game Industry. Thanks to the rise of the Indie market, we’re seeing a lot of people become owners of their own company/brand to make it big.
However, to be successful in a market full of hundreds of people and studios who are trying to do the same thing as you requires specific skills. For today’s post, we’re going to look at the two sides of what it means to be a successful Indie developer.