Both the stealth and horror genres occupy a specific niche in game design and sometimes are a part of the same design. They are also both very hard to get right in terms of getting the right feelings out of the player. For today, I want to examine how stealth game design has bounced between three different schools of making the player feel powerful or weak.
Stealth can be one of the more polarizing elements in game design. Similar to health, there are several variations of what is considered “stealth.” But where the challenge of defining health was that health as a concept was not realistic. Stealth design’s issue is that it is all over the place.