Stealth design has evolved over the years with varying characters and situations. Recently playing through the game 2Dark, I found its stealth design to be lacking. Creating a good stealth game relies on four key areas of thought and what they mean about playing the game.
Stealth game design has evolved dramatically over the years with major series on both consoles and the PC. Titles ranged from Metal Gear, to Thief and even in horror with Amnesia: the Dark Decent.
Each series tried to capitalize on scaling down the basic mechanic of most games: action. Some of them got it right, while others became a frustrating endeavor. But one common element in any game about stealth is designing it just right, which requires the designer to get around two important elements. These said elements are what Mark of The Ninja by Klei Entertainment gets right and why it is one of the best games this year.