Mark of the Ninja

Stealth design has evolved over the years with varying characters and situations. Recently playing through the game 2Dark, I found its stealth design to be lacking. Creating a good stealth game relies on four key areas of thought and what they mean about playing the game.

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Party Hard (1)

Party Hard feels like a contradiction of themes: 80’s party music mixed with killing, the delightful music next to the tense cutscenes, and the mix of fast and slow gameplay. The game is trying to have it all, but this is one party that ends early in my opinion.

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banner_3-01

#3 on my list is a game that continues a developer’s track record of combining amazing aesthetics with unique design.

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Ronin (2)

Ronin is an interesting take on stealth design; challenging the player with a combination of real time movement and turn based combat. Unfortunately for all its uniqueness, the game can’t avoid the trap of repetitive gameplay.

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