The stealth genre has grown in different directions from the early works of games like Metal Gear and Wolfenstein. Being able to move around undetected has been implemented by action games, horror games, and even strategy games. However, when it’s all said and done, there are two major philosophies when it comes to stealth, and what they mean for game design.
Stealth design has evolved over the years with varying characters and situations. Recently playing through the game 2Dark, I found its stealth design to be lacking. Creating a good stealth game relies on four key areas of thought and what they mean about playing the game.
Party Hard feels like a contradiction of themes: 80’s party music mixed with killing, the delightful music next to the tense cutscenes, and the mix of fast and slow gameplay. The game is trying to have it all, but this is one party that ends early in my opinion.
#3 on my list is a game that continues a developer’s track record of combining amazing aesthetics with unique design.