Today’s Industry Insight looks at the importance of the Orange Box when it came to the game industry and securing Steam’s dominance of the market. I talked about what it did differently in terms of an attractive package and how it was a vital part of Valve’s history with Steam.
Valve announced a major change to Steam last week and how you put your game on the platform. Steam Greenlight will be replaced by Steam Direct; removing the community’s ability to vote for what games they would like to see on the platform. In its place, developers will have to pay a recoupable fee per game that they want to have up on Steam.
This has many Indie developers worried about the future and how this will impact the game market.
Big news out of Steam today, Valve is doing away with Steam Greenlight and will replace it with Steam Direct. This new service requires developers to put out a recoup-able fee per game to get put on the store. I talked about my thoughts on this and how there has always been this discoverability issue with Steam. Is this the right way forward? Let me know what you think in the comments.
Today’s Critical Thought is about the concern over small games: Titles designed around a cheap price and only a few hours or less of gameplay. With the concern about the race to the bottom, can games that are already at the bottom survive in today’s market?
Also, I talked about a new idea for a Patreon goal to add more content to the channel, let me know what you think in the comments.