War of the Chosen

Thanks to sales and developer press keys, I’ve played a lot of rogue-like and rogue-light designed titles this year. And outside of a few standouts (Dead Cells, Slay the Spire), I keep finding myself returning to the Binding of Isaac. BOI is not the most complicated rogue-like on the market, but what it does well is that secret sauce that I feel a lot of rogue-like designers are not figuring out.

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SPAZ 2 (5)

This week on the cast, returning guest and owner of Space Game Junkie Brian Rubin stopped by to talk about games, Star Citizen and we got to share some war stories of running ever-growing game sites.

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