For this recorded cast, I spoke with two of the members of the indie team Stray Basilisks on what it’s like to make a turn-based PVP title in the form of Steamhounds.
We spoke about how the team got together and the original concept of the game. From there, we talked in the broader sense about balance when it comes to multiplayer and the challenges they’ve had so far.
Thanks to sales and developer press keys, I’ve played a lot of rogue-like and rogue-light designed titles this year. And outside of a few standouts (Dead Cells, Slay the Spire), I keep finding myself returning to the Binding of Isaac. BOI is not the most complicated rogue-like on the market, but what it does well is that secret sauce that I feel a lot of rogue-like designers are not figuring out.