This week on the cast, James and I spoke with a friend of mine: Co-owner of the Podcast Three Moves Ahead and Associate Developer at Paradox Interactive Troy Goodfellow.
Renowned Explorers International Society was my favorite game of 2015; combining great gameplay with a great visual aesthetic. Since my review went up, the game has changed a lot in terms of base mechanics and progression. With the first actual piece of DLC now out, I figured it was time for a second look at the game and see how things are going.
It’s time to return to the topic of making video games easier to understand, and that begins (and sometimes ends) at the tutorial stage. Trying to teach someone the basics of your game is vital and can be difficult to get right, because every game is different. For today’s post, I want to focus on the use of immediate feedback and how two very different, yet complicated titles, handled things differently.
Offworld Trading Company is the latest game from Civilization 4 designer Soren Johnson and the first of his new studio Mohawk Games. The game has been in early access for a very long time and has finally been released. While the basic concept remains the same, the months of polish and fine tuning has helped out a lot; making one of the best and most interesting strategy games released in a long time.