This week on the cast, I spoke with writer Cash DeCuir about his work on Sunless Sea and the process of creating memorable stories at Failbetter Games.
In the start of what I hope will be a continuing podcast series, I’m going to be talking to developers about their experience with Early Access: What they learned, how they found developing a game under it and more. To kick things off, I welcomed back from Failbetter Games Liam Welton who worked on Sunless Sea.
Instead of a podcast this week, I have the recorded play of Sunless Sea I did with Failbetter Games’ Liam Welton and Chris Gardiner. With them as my crew, we played through Sunless Sea talking about how the game came together along with tips for new players starting out.
Obviously we did spoiler some of the early game but considering how much variety there is in terms of content and potential outcomes, you should be fine watching us go through our Unterzee adventure.
Sunless Sea has been in development over at Failbetter Games for awhile now, originally as a kickstarter to Early Access and was finally released a few months ago. This is the first game from the studio that tries to bridge their excellent writing and story crafting with gameplay beyond the textual design of their hit Fallen London. Unfortunately it doesn’t quite get there but we still have a very interesting title.