Following the critical praise of Resident Evil 7 for revitalizing the on again/off again franchise, many people were left wondering what will become of the new virus, the new Umbrella, and of course the new Resident Evil. When it was announced that we were not going to get answers to those questions any time soon, but were returning to the past, a lot of people were left confused.
With Resident Evil 2 back again in the public eye, we once again have a horror franchise being dragged into the modern era…with some baggage along for the ride.
Resident Evil 2 Remastered is making the rounds as a celebrated hit among fans and newcomers of the series. A major part of this game is the reintroduction of the alpha antagonist known as Mr.X. For today, I want to talk more about this kind of design and what it takes to design a horror game where fight or flight is definitely an option.
Today’s Critical Thought looks at the fixed camera system design seen in early action and horror games to discuss their usage and the pros and cons of the system.
Recently on the Perceptive Podcast, we had an excellent discussion on the horror genre. When we got to the state of modern horror, the three of us each expressed our disdain for modern horror; specifically for jumpscare-focused horror. During the cast, we came to the realization of the problem with modern horror games: They’re not about the player, but the audience.