For this stream, returning guest Brian Cronin came back to talk about the work of making the tabletop game One Last Job, and the lessons learned and thoughts on running a kickstarter.

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For this special livestream, I hung out with two of the founders of Strife Games to talk about the challenge of creating casual design. While their focus is on tabletop, the lessons we talked about could also apply to traditional game design as well.

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This week, I spoke with Sandy Petersen to talk about the work that went into taking Orcs Must Die from the computer to the tabletop.

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This week we’re posting a double cast due to the ever growing backlog. For this one, James and I spoke with designer Brian Cronin about designing and balancing tabletop gameplay and what that means for his upcoming title One Last Job.

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