Today’s video looks at tabletop game design, and how lessons can be applied to videogames, and the pros and cons there.

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For this stream, returning guest Brian Cronin came back to talk about the work of making the tabletop game One Last Job, and the lessons learned and thoughts on running a kickstarter.

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For this special livestream, I hung out with two of the founders of Strife Games to talk about the challenge of creating casual design. While their focus is on tabletop, the lessons we talked about could also apply to traditional game design as well.

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This week, I spoke with Sandy Petersen to talk about the work that went into taking Orcs Must Die from the computer to the tabletop.

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