This past week was the annual Bliz-Con where fans of Blizzard’s titles from around the world join in on celebrating the company and getting big reveals. Blizzard is a company that is fueled by its fandom, and that fandom is a perfect example of the impact of lore and lore-building has on elevating a video game.
I was reading a Gamasutra piece by a friend of mine regarding the use of frustration in the form of “fun pain.” This is the way that many F2P games have made their money and is definitely not on the good side of monetization. I want to talk about this more and how the practice goes against the point of game design.
How modding games have changed over the years and what it means for modders and game developers alike.
You’re calendar isn’t wrong, it’s Monday and we have a cast up. One of the goals of the Patreon campaign is to afford us the option to do double casts each week, and I wanted to create a teaser/advertisement for everyone.