This week’s Dissecting Design takes a look back at the Darkness 2. While not as story driven as the first game, Digital Extremes showed a great eye towards gunplay and power for their take on the series.

  • 0:00 — Intro
  • 1:06 — Basic Gameplay
  • 31:25 — Co-Op Gameplay
  • 41:12 — More Advanced Enemy Design
  • 45:14 — Final Thoughts
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The Darkness

When it comes to First Person Shooters, I prefer those of the non military kind, where it’s not so much about chest covered wall and more about monsters and special abilities. The Darkness 1 and 2, based on the comic book of the same name delivered on that front.

While creating a game off of another property is a challenge in of itself. What is more interesting is how two games in the same series, differed so much based on the design philosophies of the two studios that made them.

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