Tom Clancy’s The Division was Ubisoft’s way of giving us a more somber take on Borderlands’ Role-Playing Shooter design. Issues related to content and balance at launch almost made this game dead on arrival, but like For Honor and Rainbow Six Siege, the developers bounced back with post release support; so much so, that it earned them a sequel.
With lessons learned and looter shooter fans ready, does the Division deliver the goods?
For #8 on the list, we have a game that had to pull itself out of a bit of trouble, but could become huge depending on what comes next.
The MMO genre has always been built on keeping people invested and playing. In the past, this has been in the form of expansions and more and more content. The problem is that there is only so much that can be added in this front, unless you have a dedicated team working round the clock.
For today’s post, I want to look at a new alternative to progression that recent MMO design has been using, and the pros and cons of it.
Tom Clancy’s the Division was hyped as yet another turn away from the traditional squad-based shooting that the Tom Clancy brand is known for. Taking elements from Borderlands and MMO design, the Division provides a unique mix of genres and mechanics. While it may not hit every point, if you’re looking to fill your Role Playing Shooter fix, this game has you covered.