Diablo3 (3)

Last week on the podcast I spoke with Chris Park from Arcen Games about open ended game design and he shared his thought process. And similar to my cast with Ernest Adams, we had a great discussion on game design that needs to be explored further for people interested in learning about design.

This time we’re going to talk about a useful way of creating a baseline for your game and establish a foundation to build on.

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The Last Federation (2)

This week on the Perceptive Podcast, I was joined by returning guest and owner of Arcen Games Chris Park to catch up and had several fascinating discussions on game development.

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The Last Federation (3)

Playing through Arcen Game’s latest strategy title: The Last Federation, I was having trouble understanding it. And part of the problem was that I was left unsure as to what I should be doing and how were my choices impacting the game. This brings up the importance of making informed decisions with gameplay and why complexity is not always your friend.

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The Last Federation (2)

Arcen Games despite releasing a lot of games in 2013 is probably known best for their massive sci-fi strategy game AI Wars. Since then, they have tested the waters with strategy design either as a Meta layer in A Valley Without Wind 2 or something all together different like Skyward Collapse.  With The Last Federation, the developers return to space with one of their biggest (and confusing) games yet.

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