The Legend of Zelda franchise is all about a cycle of storytelling and gameplay. There’s always Link the hero, Zelda the princess, and Ganon the bad guy. Each game gives us a lengthy adventure of dungeons, tutorials, and an annoying partner that tells us where to go. Breath of the Wild is perhaps the most drastic departure in terms of design we’ve seen from a first party Nintendo game yet, and delivered the first amazing game for the Nintendo Switch. If it wasn’t for a few nagging points, this could very well be one of my top 10 games of all time.

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