For this piece, I talked about the rise of episodic storytelling in the last decade, and why this concept has fizzled out in terms of game development and story writing. Here’s the Dave Gilbert interview
Recently I started playing the latest game from Telltale: Batman. But going through it, I’m finding myself getting more annoyed than interested in seeing it through. Telltale has changed a lot over the years, and I’m wondering if they’ve gone too far away from what drew me to them in the first place.
This week on the cast, I was joined by contributor James Ellerby and his friend Ezekiel Jackson to talk about the issues of diversity in game design when it comes to POC.
A few weeks ago, I had an excellent conversation about morality in game design; where we talked about different kinds of choices can impact the player’s decision making. However, no matter what kind of choices the designer implements, they’re still limited to the confines of the game. In turn, this creates an interesting and possibly disturbing debate when a designer decides to push against this limitation.