This week on the Perceptive Podcast, I spoke with first time guest Amanda Lange about her background and an in-depth conversation about morality in video game storytelling and game design.
Video games are all about giving the player choices: Whether you’re playing Borderlands and have to decide your class to Mass Effect where your choices can affect the plot across multiple games. But not every choice is created equal in game design and today’s post looks at the concept of hard and soft choices.
When we critique video games there are a lot of areas for us to look at. Game design, graphics and technical issues are usually the big three. But another area that does come up often is on replayability: Namely should a game be marked down for not being replayable? It’s an interesting debate and one that can impact a game dramatically.
The Wolf Among Us concluded its season lately and leaves some questions answered and raised a lot more. As I said way back in my review of episode one, Telltale has been walking a line between adventure and pure storytelling lately which would leave fans divided on The Wolf Among Us. Having finished the story, I liked what’s there but was left with a feeling that it could have been better.