Recently I started playing the latest game from Telltale: Batman. But going through it, I’m finding myself getting more annoyed than interested in seeing it through. Telltale has changed a lot over the years, and I’m wondering if they’ve gone too far away from what drew me to them in the first place.
This week on the Perceptive Podcast, I spoke with first time guest Amanda Lange about her background and an in-depth conversation about morality in video game storytelling and game design.
Video games are all about giving the player choices: Whether you’re playing Borderlands and have to decide your class to Mass Effect where your choices can affect the plot across multiple games. But not every choice is created equal in game design and today’s post looks at the concept of hard and soft choices.
Telltale Games have come a long way since the days of making Texas Hold Em styled games and light hearted adventure titles. Today, they are one of the premiere developers for focusing on narrative in adventure games. For #9 this year, we have the next game following the hit of The Walking Dead.