Defense Grid became a hit thanks to its elevated take on the tower defense genre and great map design that challenged players to come up with a variety of solutions. With a sequel kickstarted, many fans were hoping for a great sequel. However changes and additions this time have gone in the opposite direction.
With #4 we have another Indie title that went with a unique premise and one of the most interesting game designs I’ve seen. By combining tower defense and rogue-like design, Dungeon of the Endless from Amplitude Studios stood out with an almost chocolate and peanut butter like game design.
The last time I talked about Dungeon of the Endless, the game was in Early Access with a good portion of the design finished. With the game finally out this week, it’s time to once again do some rogue-like dungeon crawling.
Dungeon of the Endless by Amplitude Studios is an interesting mix of otherwise separate game genres. That combines the thrill of Rogue-like design with the methodical and often slower pace of a tower defense to make something entirely new. While the game is not finished yet, there is a lot to like here.