Killing Floor 2 is the follow-up to the popular mod turned full game Killing Floor. Developer Tripwire Interactive has spent the last few years working on the sequel and taking it to Early Access. With the game finally out, we have a title that is blast from the past, but kind of ends with a whimper.
Killing Floor 2 is the sequel to the incredibly popular horde-based shooter from Tripwire Interactive. The developers are going for the bigger is better approach; featuring a new graphics engine and updating the gameplay. The developers have gone to early access this time (which you can read more about in my interview,) and while it’s not done yet, there is plenty of blood and gore to go around.
Tripwire Interactive has grown from a team of modders to a major company now working on the sequel to their longest running game Killing Floor. They’ve gone to early access this time and I felt this was the perfect opportunity to get in touch and ask them about their history and the change in development style.
A cold couldn’t stop me from hosting the Game-Wisdom podcast this week as I’m joined by Ken and Evan again as we continued to talk about the failure of Sim City and EA. Along with a bevy of tangents including last week’s Tropes vs. Women video, 3d art and dinosaurs.