Wargroove from the outside looks like a dream for strategy fans on the PC — a spiritual successor to the underrated Advance Wars franchise by Intelligent Systems — from the UI to the lovingly-crafted pixel graphics. In trying to appeal to that design, Wargroove sadly just misses a few key details that keep it from going over the top.
This week on a Thanksgiving/Black Friday edition of the podcast, Jon Shafer from Conifer Games joined me to talk about turn based strategy design and how it applies to his current project: At the Gates.
The Civilization series from Firaxis and Sid Meier have been one of the long standing foundations of PC and turn based strategy game design. With Civilization Beyond Earth, the series for the first time moves off of planet Earth and explores the world of Science Fiction. But despite the new coat of paint and locale, the game can’t escape the orbit of Civilization 5, for better and for worse.
Invisible Inc is the next game from studio Klei Entertainment who has made a name for themselves for having great visual design and gameplay. Their previous two games: Don’t Starve and Mark of the Ninja were two of my favorites. With Invisible Inc, the developers are going back to the stealth genre but with a few unique touches.