This week on the cast, returning fan of the site Paul Tobia joined me to talk about a topic that hasn’t been brought up much: How to handle a game that is coming out of Early Access, and looking at two games that launched recently.
I’ve wanted to talk more about Planetary Annihilation for awhile. Planetary Annihilation was the second big name success on Kickstarter following Doublefine with Broken Age and the Kickstarter seemed to be perfect for me: A Macro oriented Real Time Strategy game with one of the largest scales seen. The Kickstarter hit every one of its goals and had every indicator of being a success, but things didn’t happen that way. I barely played the game and it was released to a lot of poor to bad reviews.
For this post, I want to explore this further and why one of my most anticipated games failed so badly in the market.
Planetary Annihilation was my second kickstarter project I donated to and something that I’ve wanted for a long time: A return to macro heavy RTS gameplay. Uber Entertainment who created the Monday Night Combat series was also made up of former team members who worked on the epically named titles Supreme Commander and Total Annihilation.
After a very successful kickstarter with all stretch goals met, Planetary Annihilation is about ready to be unleashed and it’s time to see if the game has met its lofty goals.