Crusaderkings 2 Kotaku

UI Design is an underrated part of game development and can make or break a game if not handled correctly. For many first time designers, especially indie developers, the UI is an area that is overlooked or just ignored. You cannot undervalue UI design, and we’re going to talk about why it’s such a mystery to a lot of developers.

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For today’s Industry Insight, I’m taking a look at the recent discussion from the Venturebeat demo of Cuphead. Is this a case of someone not qualified to play the game, or is the tutorial and design at fault? For the first part, I did a play-by-play breakdown of tutorial design and where Cuphead could use some improvements. After that, I talked about the problems with the presentation and play from Venturebeat.

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SuperMario64Wikipedia

Building the control scheme for your video game is a thankless task. If you do it right, no one will notice it; fail, and you’ll have a lot of angry consumers. Despite that, a great control scheme can make or break a game, and I want to talk about five important points that go into it.

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We’re back to talking about UI design in today’s Critical Thought. For this piece, I talked about some simple points that can help or harm a game because of its UI.

 

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