Undertale was released near the end of 2015 and quickly earned a reputation from many as one of the best games of the year and a smash hit from the Indie market. While it may look like a throwback to early JRPG design, this is definitely a game that is greater than the sum of its parts.
A few weeks ago, I had an excellent conversation about morality in game design; where we talked about different kinds of choices can impact the player’s decision making. However, no matter what kind of choices the designer implements, they’re still limited to the confines of the game. In turn, this creates an interesting and possibly disturbing debate when a designer decides to push against this limitation.