When we normally talk about aesthetics in videogames, we’re referring to the art and music that helps raise the quality and presentation of the game, but for today I want to talk about something else. As videogames have grown this past decade, I’ve seen a trend from niche genres that developers should be paying attention to with regards to making these games easier to digest.
Recently, it was announced that Defiant Development: the developers of the critically successful Hand of Fate series is ceasing operations. From the outside, this comes as a huge shock and is the case of another studio despite having critical success still ending up going under. When it comes to game development one of the biggest issues that anyone from one-man teams to massive studios face is surviving the long run. And despite the number of amazing games released, the people who do manage to keep going is a shortlist.
From this part of our live show, we discussed game design documents, and how they have been essential at planning out a game’s development.
Collecting things is one of the most basic impulses we have in all walks of life. Collecting stickers, stamps, videogames, and many more. Game designers have used that allure to keep players invested in getting that special “100% completion” mark on their games. Despite how simple this addiction can be, it’s still hard for designers to come up with meaningful ways to get us to waste our time.