Collecting things is one of the most basic impulses we have in all walks of life. Collecting stickers, stamps, videogames, and many more. Game designers have used that allure to keep players invested in getting that special “100% completion” mark on their games. Despite how simple this addiction can be, it’s still hard for designers to come up with meaningful ways to get us to waste our time.
For this Dissecting Design, we’re going to talk about how Ninja Gaiden and the original trilogy comes close to greatness, but doesn’t get there.
For this video, I talked about videogames as a medium and what does it mean to make a timeless videogame.
Today’s video looks at asymmetrical game design and what it means for providing a balanced experience when everything is imbalanced.