For this piece, I talked about the implications of crunch when it comes to working on a videogame, and what they mean as an Indie or major studio.

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A fan question regarding flight sims turned into a mini discussion about niche video games and why just because you can make whatever you want doesn’t mean it’s going to sell well.

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For this part of our live show, I talked about the recent buyout of 20th Century Fox to Disney and what it could mean for their game studios. We also talked about the double-edged sword of licensing IPs for your video game.

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SuperMario3dworldgamefreaks

During a recent live cast, we got on the discussion of the company culture in the Game Industry. Just because studio names like Naughty Dog, Blizzard, Bungie, and more are still around, doesn’t mean that they’re the same studio when they were creating their hits. People go on to new jobs or are fired, but no matter the case, the studio changes.

And this creates an interesting and challenging topic to talk about: Just who is responsible for the success of a video game?

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