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Recently, it was announced that Defiant Development: the developers of the critically successful Hand of Fate series is ceasing operations. From the outside, this comes as a huge shock and is the case of another studio despite having critical success still ending up going under. When it comes to game development one of the biggest issues that anyone from one-man teams to massive studios face is surviving the long run. And despite the number of amazing games released, the people who do manage to keep going is a shortlist.

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For this piece, I talked about the implications of crunch when it comes to working on a videogame, and what they mean as an Indie or major studio.

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A fan question regarding flight sims turned into a mini discussion about niche video games and why just because you can make whatever you want doesn’t mean it’s going to sell well.

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For this part of our live show, I talked about the recent buyout of 20th Century Fox to Disney and what it could mean for their game studios. We also talked about the double-edged sword of licensing IPs for your video game.

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