Today’s Critical Thought focuses on downtime in video games and how it can cause problems with player retention. Downtime can be either from grinding, to UI issues, and even just loading. A good game designer can find and figure out how to reduce downtime, but it can easily sink a good game if not handled correctly.
Today’s Critical Thought returns to the topic of grinding in video games. While there is a time and place for grinding, there is a point where grinding should not happen, and what I call “Dead Time” grinding, or when there is not tangible benefit or purpose to it. Few games suffer from it, but it’s important to point out when this happens and how to avoid it.