Video game development has taken on a new life this decade. Between mobile, indie, and AAA games, we are seeing games being supported longer. It’s no longer about just patching a game to fix bugs, but continuing support for months or even years. The recent release of No Man’s Sky’s next update gives us another chance to talk about a tricky topic for video game journalism and re-reviewing games.
For this Industry Insight, I decided to talk about the state of game reviews and the debate over how much should they matter to a studio. I made a small mistake at the end of the video, with the patreon and credits clip reversed.
Recently on Twitter, I finally drew a line in the sand that I’ve been thinking about for months: I can’t stand the state of modern game journalism and “game journalists.” Video Game Journalism, like game design before it, never really had a formal discussion of what it is, and in response, it’s given us a form of Video Game Journalism that I can’t get behind.
For this amazing podcast, I spoke with Game Designer Dino Dini on the topics of video game journalism, criticism, and what it means to be a professional in the game industry. We probably could have talked longer if there was more time.