Valve announced a major change to Steam last week and how you put your game on the platform. Steam Greenlight will be replaced by Steam Direct; removing the community’s ability to vote for what games they would like to see on the platform. In its place, developers will have to pay a recoupable fee per game that they want to have up on Steam.
This has many Indie developers worried about the future and how this will impact the game market.
Recently we had another great Perceptive Podcast chat on the subject of the Indie market. On the cast, the topic of the bar of game design and releasing a game came up. Talking about it more, we came to the realization that all this talk about designing and marketing your game comes down to one tough question that you must answer about your game.
Two weeks ago I put up a podcast where I spoke with Seth Sivak from Proleterat and we got on a fascinating discussion about not just game development in today’s market but actually run and maintain a studio. On that cast we talked about how you don’t want to “catch lighting in a bottle” when it comes to your game, but create a perfect storm. For today’s post I want to explore this topic further because this is something that anyone who is trying to create a video game needs to understand.