Puzzle design is a topic that hits a lot of aspects of game design. From the days of Zork to modern adventure games, there is a lot to this discussion. Trying to drill down what makes a puzzle work vs. those that are just frustrating can be difficult. For this post, we’re going to look at three essential questions that should be the basis for any puzzles.
The Witness is the latest game from Jonathan Blow who designed the hit game Braid. Even though it is somewhat more conventional in a sense, the game is as every bit as unique. With that said, what makes the Witness stand out for some is the very same thing that can drive you away.