Today’s Critical Thought returns to the topic of Morality in Video games. First popularized by Knights of the Old Republic, morality became the “buzz mechanic” of the 00’s. I talked about my problems with it, while trying to find examples of when it actually worked. I had a little extra to say at the end about games that avoided black and white morality.
This week on the cast, I sat down with more of the great folks at Failbetter Games. This time I spoke with Narrative Editor Olivia and Writer James to talk about the work that goes into their writing.
A massive cast today ate up my time for writing a post for today, but it did give me a topic to talk about. For today’s critical thought, I talked about how consequences of choices are a better fit than looking at the morality of them.
I’m probably going to get yelled for this, but I find that storytelling in video games has always been and continues to be horrible. Even as technology has improved and we have seen the growth of the medium, I’ve yet to find a game where the story has hooked me from beginning to end.
When I think about it further, some games have gotten close, but none have managed to get it all right, and this has to do with several elements that the video game medium is weak around.