Recently I got a comment on one of my videos from someone asking me about learning how to manipulate a 3D camera in a game. That comment reminded me of something very important, and an area where a lot of developers fail to grasp — understanding and designing around the new player’s experience.
On stream, I had a chance to try and fail to learn Stellaris, even with the help of people who have played and beaten it in the past. Experiencing a game from the new player’s perspective is an invaluable resource for when it comes to building a tutorial, and where game designers tend to fail the most on.
In the past we’ve talked about all manner of tutorial design and philosophy on Game-Wisdom. Such as: The elements of a good video game tutorial, how to structure it and so on. For today, we’re going to set all that aside and talk about one simple fact that many indie developers still haven’t grasped: Every game needs a tutorial.
Today’s Critical Thought is about one of the best tutorials I’ve seen for a video game in terms of teaching people of all skill levels. Tutorial design is very understated, but an important part of building a healthy community for a game.
I went over the important parts of tutorial design and how this certain game managed to hit every point. If you can think of any other good examples of tutorial, let me know in the comments below.