From a previous industry insight over on the Game-Wisdom YouTube channel, I discussed the challenge of raising the price of your video game after its been released. These days with Games as a Service being a popular model, we are seeing more games given the post release support. Knowing how to add value to your game is a big deal when trying to earn more revenue from it. For today, we’re going to break down the three most common ways developers will work on a game following its release.
Today’s Industry Insight is on the subject of game delays and why they are ultimately a good thing for video games. This in response to a backlash from an indie game being delayed this weekend, and designers need to remember you only have one shot to launch to a game.
We had a great chat on our live show recently about two of the latest games entering the competitive market: Injustice 2 and For Honor. While they both couldn’t be further from each other, they have one thing in common — Unpredictable character builds. In the past, we looked at why competitive players don’t like character changing items that get in the way of balance. However, the conversation posed an interesting question: Why does being unpredictable work in MOBA design?
The ability to let the player have control over their character and experience has become a powerful option to enhance games. But the terms customization and personalization tend to be interchangeable for a lot of people. I want to talk about the differences between the two and what they mean towards enhancing a game’s design.