For this video, I talked about videogames as a medium and what does it mean to make a timeless videogame.
For this video, we talked about controls in videogames and how certain games feel like they have “tight controls.”
For this week’s cast, I was joined by fan of the site and YouTube channel Muhammad to talk about our thoughts on videogames as a medium.
Realism has been a never-ending mission for game developers since the days of the Atari. Over this past decade, we have seen game designs that attempt to simulate elements as realistically as possible and game engines that push graphical fidelity close to real-life. However, realism often gets in the way of accessibility and playability, and leads to me ask: is there such a thing as too much realism?