For this Dissecting Design, we’re going to talk about how Ninja Gaiden and the original trilogy comes close to greatness, but doesn’t get there.

  • 0:00 – Intro
  • 1:59 – Stage 2/ Enemy Design
  • 4:54 – Stage 3/Item Design
  • 8:05 – Stage 4/ Difficulty
  • 11:57 – Stage 5/Agility Talk
  • 16:25 – Stage 6/Where it all Goes Wrong
  • 27:55 – Ending and Final Thoughts
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For this video, I talked about videogames as a medium and what does it mean to make a timeless videogame.

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Today’s video looks at asymmetrical game design and what it means for providing a balanced experience when everything is imbalanced.

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Assassin's Creed Odyssey Syfy

Assassin’s Creed Odyssey went under fire lately for their DLC involving the main character being required to get married and have a child. Many people out there were upset about this, just as there were people who didn’t see it as a big deal. For today, I want to talk about how Ubisoft stepped into a trap of their own making, and how this is not the first time a developer has done this.

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