For this Dissecting Design, we’re going to talk about how Ninja Gaiden and the original trilogy comes close to greatness, but doesn’t get there.
For this video, I talked about videogames as a medium and what does it mean to make a timeless videogame.
Today’s video looks at asymmetrical game design and what it means for providing a balanced experience when everything is imbalanced.
Assassin’s Creed Odyssey went under fire lately for their DLC involving the main character being required to get married and have a child. Many people out there were upset about this, just as there were people who didn’t see it as a big deal. For today, I want to talk about how Ubisoft stepped into a trap of their own making, and how this is not the first time a developer has done this.