When we normally talk about aesthetics in videogames, we’re referring to the art and music that helps raise the quality and presentation of the game, but for today I want to talk about something else. As videogames have grown this past decade, I’ve seen a trend from niche genres that developers should be paying attention to with regards to making these games easier to digest.
For this live show, we discussed the importance of making a game memorable and the trouble of making a game that is easy to find and show to people. Our second topic starts at 1:14:59
Today’s video looks at playability when it comes to improving a game’s design examples of both good and bad in popular games.
Collecting things is one of the most basic impulses we have in all walks of life. Collecting stickers, stamps, videogames, and many more. Game designers have used that allure to keep players invested in getting that special “100% completion” mark on their games. Despite how simple this addiction can be, it’s still hard for designers to come up with meaningful ways to get us to waste our time.