Recently I tried the Kaizo hack known as Invictus, and in 30 minutes I racked up 100 deaths; not even getting to the first checkpoint. Over the last two months, I’ve played over 50 platformers while working on my next book, and this is the first time that I am just stopped dead in my tracks. With a sore hand, I’m left asking this question: Is Kaizo good game design?
With all the games I’ve played via Game-Wisdom and studying for my books on game design, I’ve picked up a lot in terms of game design philosophy. For today’s post, we’re going back to basics and discussing how every videogame every made falls into one of two schools of design.
For this video, I talked about videogames as a medium and what does it mean to make a timeless videogame.
This is the recorded talk I did with Game Economist Ramin Shokrizade about trying to make ethical F2P Design. For more from Ramin, here are a number of his articles on the topic: