Today’s critical thought looks at how games have tried to mix their storytelling with the gameplay and mechanics, and why it’s harder than it sounds.

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TheLastFederation

When we normally talk about aesthetics in videogames, we’re referring to the art and music that helps raise the quality and presentation of the game, but for today I want to talk about something else. As videogames have grown this past decade, I’ve seen a trend from niche genres that developers should be paying attention to with regards to making these games easier to digest.

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For this video, I talked about the recent idea of having a very easy mode in Death Stranding, and why this won’t be the magical cureall to accessibility that people are talking about.

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Today’s video looks at the idea of making a game confusing or mysterious to learn, and why this often backfires on the developer.

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