Today’s critical thought looks at how games have tried to mix their storytelling with the gameplay and mechanics, and why it’s harder than it sounds.
When we normally talk about aesthetics in videogames, we’re referring to the art and music that helps raise the quality and presentation of the game, but for today I want to talk about something else. As videogames have grown this past decade, I’ve seen a trend from niche genres that developers should be paying attention to with regards to making these games easier to digest.
For this video, I talked about the recent idea of having a very easy mode in Death Stranding, and why this won’t be the magical cureall to accessibility that people are talking about.
Today’s video looks at the idea of making a game confusing or mysterious to learn, and why this often backfires on the developer.