For this week’s cast, Dave Gilbert of Wadjet Eye Games joined me in finally celebrating Unavowed’s release this week with a discussion on the game, writing and more.
I can’t believe it’s been so long since we last talked about a brand new adventure game from Wadjet Eye and Dave Gilbert. After falling in love with the Blackwell series, I, and the rest of the fans were sad that the series was all wrapped up. Since then, Dave has been hard at work on his next dream project with Unavowed, and for fans of strong writing and adventure design, it does not disappoint.
For this week’s cast, this is the recorded interview I did with Wadjet Eye Games’ Dave Gilbert.
We caught up talking about the growth of his company and the work that went into the Blackwell series. After that, Dave and I spoke about adventure game design and writing for characters before spending some time talking about his upcoming game Unavowed.
Pacing is one of the biggest problems with telling a story in a visual media and a constant problem with video games who either bloat things out or are finished too quickly. And one area that has had nothing but trouble in writing effective stories would be episodic games. For today’s post, I want look at the pacing of Doctor Who and how the show has dealt with episodic narratives over the years and what designers can learn from it.