Bloodstained Ritual of the Night had a lot of excitement around it. A new Metroidvania helmed by Koji Igarashi: the assistant director behind Castlevania Symphony of the Night and the person who became synonymous with its success. With the game finally out, it is true that we have a brand new Metroidvania to look at, with all the highs and lows that it entails.
For this week’s podcast, I spoke with Indie Game Designer “Shield” who is working on the Metroidvania Stonicorn about his thoughts on the genre.
The term “Metroidvania” has become a part of the video game vernacular over the years. Long since evolved from the days of Castlevania Symphony of the Night, it has become a catch-all for many action-adventure-based games. For today, we’re going to drill down and talk about the three essential elements that make up a Metroidvania game.