It’s that time again folks for another post that may or may not cause some backlash. Whenever we talk about sexualized characters in the Game Industry and game design, there is one popular phrase that comes up along with the usual, “You’re just a SJW,” or ” It’s just a game,” defense. The phrase is “Don’t listen to X, they’re just trying to get rid of sexy characters.” The line between making something sexy and sexualized is razor thin, but a recent game that I think you know about has provided me with the smoking gun to delve into this topic further.
Talks on the Video Game Industry becoming more inclusive have gotten bigger over the last few years, and there is one debate that I keep hearing that is starting to get on my nerves. When developers try to combine fantasy with a realistic setting, it brings up a debate on just how historical accurate you can be when it comes to game design being more inclusive. While both sides make convincing arguments, I have to ultimately side with making video games more enjoyable for all.
Today’s post is a special one as it’s about my thoughts on Gamergate and this nightmare that’s been going on for what feels like forever at this point. I’ve already talked about my thoughts on women in the Game Industry and thoughts on using tropes in the past. But today I’m going to lay things out on the table — I don’t support Gamergate.
The popular topic these past two weeks beyond the controversies of women in the Game Industry would have to be debating whether or not the term “gamer” needs to die. Many people feel that it has become a derogatory term and represents the worse parts of the video game culture.
In my opinion it’s not the word that’s the problem and either changing it or leaving it will not fix the systemic problem and why it seems our industry has a lot of bad apples in it.