Video Games have evolved as an art form over the decades, and the push to tell deeper and more meaningful stories has come from the indie side. Games dealing with depression, suicide, sexuality, and much more are available. But no matter how far video games have come and will go, it presents a very tricky conversation: Are video games the right medium for these stories?
Today’s Critical Thought is about the show don’t tell principle when it comes to writing, acting and more. I talked about the common trap of bad writing and acting and how it applies to games. Be sure to watch for my amazing acting talents which will surely get me noticed by Hollywood.
Today’s Critical Thought is about the importance of words and speaking. For the first part, I talked about some public speaking thoughts I’ve had from doing it for so long, and then we moved into talking about the use of words for tutorial and lore design in games.
This week’s cast was an amazing discussion with Michel Sabbagh on the topic of immersion in games and the evolution of emergent game design.