For this week’s cast, I sat down with the lead designer of Pavonis Interactive John Lumpkin to discuss how wanting to make XCOM better lead to the Long War mod, his company: Pavonis Interactive, and the future with Terra Invicta.
If it wasn’t for a damn cold a few days before, I would have actually been on time with this GOTY list. For my #1 game, it’s a master class of improving a game that was already excellent to begin with.
We’ve talked about the use of RNG or randomization in game design before. When it works, it can give a game a lot of replayability. However, too much RNG and the player has no control over playing the actual game. For today’s post, I want to talk about how developers have found ways large and small to give the player a chance when the RNG Gods are not smiling on them.
It’s time for my top three games of 2016. We’re starting off with a sequel to one of my favorite titles in recent years and proof that the developer didn’t get lucky with their first run.