For this week’s cast, I sat down with the lead designer of Pavonis Interactive John Lumpkin to discuss how wanting to make XCOM better lead to the Long War mod, his company: Pavonis Interactive, and the future with Terra Invicta.
For today’s topic, we’re going to dig a little deeper into personalization options in video games. What started out as simple texture changes has become a major part of allowing players to define their characters.
Thanks to sales and developer press keys, I’ve played a lot of rogue-like and rogue-light designed titles this year. And outside of a few standouts (Dead Cells, Slay the Spire), I keep finding myself returning to the Binding of Isaac. BOI is not the most complicated rogue-like on the market, but what it does well is that secret sauce that I feel a lot of rogue-like designers are not figuring out.
If it wasn’t for a damn cold a few days before, I would have actually been on time with this GOTY list. For my #1 game, it’s a master class of improving a game that was already excellent to begin with.