Thanks to sales and developer press keys, I’ve played a lot of rogue-like and rogue-light designed titles this year. And outside of a few standouts (Dead Cells, Slay the Spire), I keep finding myself returning to the Binding of Isaac. BOI is not the most complicated rogue-like on the market, but what it does well is that secret sauce that I feel a lot of rogue-like designers are not figuring out.
If it wasn’t for a damn cold a few days before, I would have actually been on time with this GOTY list. For my #1 game, it’s a master class of improving a game that was already excellent to begin with.
XCOM Enemy Unknown is the closest a modern game has gotten to being the perfect game for me. The main reason was with the addition of the Enemy Within expansion that just made everything better. XCOM 2 was another amazing title; this time with Firaxis having complete freedom to grow it. Now with War of the Chosen, XCOM 2 gets even closer to perfection than the first game.
It’s time for my top three games of 2016. We’re starting off with a sequel to one of my favorite titles in recent years and proof that the developer didn’t get lucky with their first run.