Diablo3 (2)

On our podcast last week we got on the subject of Diablo 3 and I talked about why it doesn’t hook me as much compared to Diablo 2 by using the phrase “sterilized” to describe it. Thinking about it more, we can use this to talk about what happens when designers in a way “over design” their titles.

Read more…

Posted By
0
XCOM (4)

What a strange trip we have with The Bureau. Originally this was XCOM, the third person squad based shooter which was the reboot of the classic X-Com series. After development problems and fan reaction, this gave Firaxis the chance to create a true spiritual successor in the form of XCOM: Enemy Unknown. But then the success of Enemy Unknown convinced 2K to take XCOM and try to make it sell-able under 2K Marin as The Bureau.

And that was a lot of XCOM mentioned in a single paragraph. The Bureau shows the spark that the original developers had in this concept, but this is very much a shell of its former self.

Read more…

Posted By
0
Diablo3

Mastery of a game comes in many forms based on the genre. But one of the more debated forms comes with the phrase min/max. For the player, it means that the game has been broken down and no mysteries remain. But for a designer trying to create a replayable or lengthy experience, it means that there is nothing more to be discovered.

Playing a video game at this level can be viewed either as the best way or the worst and is something that designers need to take into consideration.

Read more…

Posted By
0
Game-Wisdom

After being unable to secure a guest this week, Ken and I were planning on talking about the PS4 launch. Unfortunately as it turned out, neither of us really cared that the Ps4 was released.

Read more…

Posted By
0
Return to Top ▲Return to Top ▲