xenobladeEdge

It has been a while since I’ve written a piece on storytelling in games, but last week’s post on timelessness got me thinking about one of the tropes I hate to see both in game storytelling and storytelling in general. When it comes to narrative, one of the most popular structures is “The Hero’s Journey“: a guideline for the general path of a main character in a story.

However while The Hero’s Journey is a reliable structure seen in countless tales, there is a habit for writers today to subvert this structure and make a weaker story in the process.

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banner 1 01 Game Wisdoms Best of 2012 : #1

At long last it’s time to talk about Game-Wisdom’s #1 favorite game for 2012. Earlier when I brought up Diablo 3, I mentioned that it was the 2nd longest time I spent playing a game in 2012. For the # 1 game, my total playtime was just around 120 hours.

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One area that both Sega and Nintendo share similarities is how both have certain game series that fans have been clamoring for a sequel to: Sega had Shenmue and Nintendo has Earthbound. Interestingly enough, both series were unique in how they were designed and marketed which led to their popularity.

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