It has been a while since I’ve written a piece on storytelling in games, but last week’s post on timelessness got me thinking about one of the tropes I hate to see both in game storytelling and storytelling in general. When it comes to narrative, one of the most popular structures is “The Hero’s Journey“: a guideline for the general path of a main character in a story.
However while The Hero’s Journey is a reliable structure seen in countless tales, there is a habit for writers today to subvert this structure and make a weaker story in the process.
At long last it’s time to talk about Game-Wisdom’s #1 favorite game for 2012. Earlier when I brought up Diablo 3, I mentioned that it was the 2nd longest time I spent playing a game in 2012. For the # 1 game, my total playtime was just around 120 hours.
One area that both Sega and Nintendo share similarities is how both have certain game series that fans have been clamoring for a sequel to: Sega had Shenmue and Nintendo has Earthbound. Interestingly enough, both series were unique in how they were designed and marketed which led to their popularity.