A Critical Thought on Balance Options in Game Design


Role-playing survival game is willing to take risks

Today’s Critical thought goes back to the topic of balance and what it means when you’re dealing with unique situations. What happens when something is too good, but weakening it will change it completely? How do you balance elements that are good because there is nothing else like it, and what does that mean for the rest of your game?

Correction: I said that the card Ciri could give you double or triple card advantage, I meant either two or three more cards.