Today’s Critical Thought is all about the use of build orders and why they are not good for game design. Build orders are a step by step guide to playing a game optimally and are a sign that the game has been completely mastered. I talked about some examples of big games, and solutions that have been developed in the past.


Tagged with: , , , ,

Posted By

“A Critical Thought on Why Build Orders are Bad”

Return to Top ▲Return to Top ▲