A Critical Thought on Making Better Video Game Tutorials


Role-playing survival game is willing to take risks

Today’s Critical Thought returns to the topic of tutorial design in video games. I talked about some passive things you can do to make your game easier to learn. This ranges from when to introduce elements, to UI design and more.
Be sure to watch the presentation that George Fan did on Plants vs Zombies for more: http://www.gdcvault.com/play/1015541/How-I-Got-My-Mom