Today’s Critical Thought looks at modern retro game design. Why are developers still designing games in a retro style today? I talked about some of the advantages it holds and how there is still plenty of life in older game designs and 2D games. I may have messed up on the name of my example, it’s Momodora: Reverie Under the Moonlight.

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“A Critical Thought on Modern Retro Game Design”

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