A Critical Thought on Multi Year Game Development

Role-playing survival game is willing to take risks

Today’s Critical Thought is on the topic of multi year game development and the risks involved. The more time spent on a game leads to more risks in terms of being able to break even or profit on it. I talked about this and the balance of art vs. business. Once we start talking about games taking years to be made, it calls into question if there were any problems that came up while being developed.